Pocket Colourcards: Guess What


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Largely depicting children’s everyday experiences, these two-step sequences offer a lively introduction to predicting outcomes. An activity shown on the first card of a pair is followed by a second predictable activity on a second card. The cards are therefore designed to develop early sequencing to help children predict outcomes and relate a simple story.

Examples of 18 sets of 2 cards include:

  • Dressing up
  • Losing your balance
  • Watching TV
  • Painting a picture
  • Finding the cake
  • Taking her hat off.

Age: 3+